A downloadable game

Multiplayer Shooter 

Multiplayer Shooter showcases the core mechanics and network communication for a multiplayer shooter game, focusing on seamless server-client interactions and versatile gameplay features.

In this project, the implemented logic includes:

Server-Client Communication: Efficiently manage the flow of information between the server and clients, ensuring smooth, real-time updates and interactions. This includes handling player actions, game state changes, and synchronizing data across all connected players.

Combat and Non-Combat Modes: Allow players to switch between combat and non-combat modes, offering a dynamic gameplay experience. This feature enables strategic gameplay and different approaches to in-game situations.

Gun Acquisition and Switching: Implement functionality for players to acquire multiple guns and switch between them using the mouse wheel. This adds depth to the gameplay and allows players to adapt their strategies based on the situation.

Aiming and Scoping: Integrate aiming mechanics with the ability to use a scope for improved accuracy. 

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